The Making of World of Warcraft 2009-10-22 00:00:00grey market in
gold and items. An episode of South Park. Therapists creating in-game characters for addiction counselling. Eleven million players.
The sheer magnitude of World of Warcraft is staggering. There's nothing else like it in videogaming, a fact which makes perfect sense to its players - but is frankly baffling to non-players, and those who don't understand the appeal of the online worlds presented by massively multiplayer online rol...